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	<title>Games, Life, and Stuff &#187; xna</title>
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	<description>Game development and more</description>
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		<title>Game Release: Cannon Zero</title>
		<link>http://www.techknight.com/blog/2009/03/07/game-release-cannon-zero/</link>
		<comments>http://www.techknight.com/blog/2009/03/07/game-release-cannon-zero/#comments</comments>
		<pubDate>Sun, 08 Mar 2009 03:34:14 +0000</pubDate>
		<dc:creator>techknight</dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Learning]]></category>
		<category><![CDATA[3dbuzz]]></category>
		<category><![CDATA[cannon]]></category>
		<category><![CDATA[game release]]></category>
		<category><![CDATA[xna]]></category>

		<guid isPermaLink="false">http://www.techknight.com/blog/2009/03/07/game-release-cannon-zero/</guid>
		<description><![CDATA[This is my final version of the Cannon game. Cannon Zero has these changes to the engine and gameplay: New graphics Sound effects Large 1280&#215;720 playfield High score display and loading/saving Player is destroyed when the target crosses out of bounds at any time, instead of just the bottom of the screen Various changes to [...]]]></description>
			<content:encoded><![CDATA[<p>This is my final version of the <a href="/blog/tag/cannon/">Cannon</a> game. Cannon Zero has these changes to the engine and gameplay:</p>
<ul>
<li>New graphics
<li>Sound effects
<li>Large 1280&#215;720 playfield
<li>High score display and loading/saving
<li>Player is destroyed when the target crosses out of bounds at any time, instead of just the bottom of the screen
<li>Various changes to the target’s angle and speed of decent
<li>Projectiles are no longer fired unless the mouse button has been released from the previous click</li>
</ul>
<p>The score display was implemented using the <a href="http://msdn.microsoft.com/en-us/library/microsoft.xna.framework.graphics.spritefont.aspx">SpriteFont</a> class and the <a href="http://www.myfonts.com/fonts/larabie/metal-lord/">Metal Lord font</a> from <a href="http://www.myfonts.com/browse/foundry/larabie/">Larabie</a>. (The Larabie fonts are free for personal and commercial use. Found via <a href="http://forums.xna.com/forums/p/11511/75416.aspx#75416">this post</a> on the <a href="http://forums.xna.com/forums/">XNA Creators Club forum</a>.)</p>
<p>In the notes for <a href="http://www.techknight.com/blog/2009/03/01/cannon-iii/">Cannon III</a> I said that I would take a look at using an Xbox 360 controller instead of the mouse… This kind of broke the quick movements necessary to play the game so Cannon Zero is mouse-only.</p>
<h5>Download</h5>
<p><a href="http://www.techknight.com/download/cannon_zero.zip">Click here</a> (extract and run setup.exe)</p>
<h5>Screenshots</h5>
<p><a href="http://www.techknight.com/blog/wp-content/uploads/2009/03/image2.png"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="image" border="0" alt="image" src="http://www.techknight.com/blog/wp-content/uploads/2009/03/image-thumb.png" width="444" height="261"></a> </p>
<p><a href="http://www.techknight.com/blog/wp-content/uploads/2009/03/image3.png"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="image" border="0" alt="image" src="http://www.techknight.com/blog/wp-content/uploads/2009/03/image-thumb1.png" width="444" height="261"></a> </p>
<h5>Video</h5>
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		<title>Cannon III</title>
		<link>http://www.techknight.com/blog/2009/03/01/cannon-iii/</link>
		<comments>http://www.techknight.com/blog/2009/03/01/cannon-iii/#comments</comments>
		<pubDate>Sun, 01 Mar 2009 07:11:39 +0000</pubDate>
		<dc:creator>techknight</dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Learning]]></category>
		<category><![CDATA[3dbuzz]]></category>
		<category><![CDATA[cannon]]></category>
		<category><![CDATA[xna]]></category>

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		<description><![CDATA[Cannon III is complete. Just as Cannon II borrowed a lot from Cannon I, this game reuses code from Cannon II except now we’re using the XNA framework. The assets file provided by 3D Buzz contained some enhanced graphics labelled XNA, so I used those instead of the boring default sprites. Here’s a video of [...]]]></description>
			<content:encoded><![CDATA[<p>Cannon III is complete. Just as <a href="http://www.techknight.com/blog/2009/02/22/cannon-ii/">Cannon II</a> borrowed a lot from <a href="http://www.techknight.com/blog/2009/02/19/cannon-i-part-2/">Cannon I</a>, this game reuses code from Cannon II except now we’re using the XNA framework. The assets file provided by <a href="http://www.3dbuzz.com">3D Buzz</a> contained some enhanced graphics labelled XNA, so I used those instead of the boring default sprites.</p>
<p>Here’s a video of Cannon III in action:</p>
<p>
<div style="padding-bottom: 0px; margin: 0px; padding-left: 0px; padding-right: 0px; display: inline; float: none; padding-top: 0px" id="scid:5737277B-5D6D-4f48-ABFC-DD9C333F4C5D:82cdea5b-e465-4099-873c-5554f78792ae" class="wlWriterEditableSmartContent">
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<p>That wraps up <a href="http://www.3dbuzz.com/xcart/product.php?productid=52&amp;cat=13&amp;page=1">XNA Xtreme 101</a> Volume 1. Before I move on to Volume 2, I’m going to make my own final version of the Cannon game. Probably with new graphics, sound support, and Xbox 360 gamepad support. I’d also like to fix the issue with CheckFire() being called too quickly – which is causing the projectile to be fired on BeginGame() and ResetTarget().</p>
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