How to simulate Valve’s Steam Cloud with Live Mesh (Updated)
Valve recently announced that their Steamworks SDK would include a feature called Steam Cloud in a future update. What Steam Cloud does is implement my own most-wanted feature – a way to keep saved games in sync across multiple PCs. (At one point I even thought I would write my own software, registering steamsync.com.)
In any event, it’s unlikely that Steam Cloud will be back-ported to many (if any) existing titles on Steam. That means I still need a solution for keeping my Peggle save file in sync between my desktop and laptops. :)
So if you’re a Live Mesh user, here’s how keep some of your PopCap Games save files in sync on Windows Vista:
| Amazing Adventures: The Lost Tomb | %ProgramData%\SteamPopCapv1005 |
| Bookworm Deluxe | %ProgramData%\Steam |
| Bookworm Adventures Deluxe | %ProgramData%\Steam |
| Bookworm Adventures Volume 2 | %ProgramData%\Steam |
| Braid | %AppData%\Braid |
| Mystery P.I. – The Lottery Ticket | %ProgramData%\SpinTop Games |
| Mystery P.I. – The Vegas Heist | %ProgramData%\SpinTop Games |
| Peggle Deluxe | %ProgramData%\Steam |
| Peggle Extreme | %ProgramData%\Steam |
| Peggle Nights | %ProgramData%\Steam |
| Plants vs. Zombies | %ProgramData%\Steam |
| Puzzle Quest | %HOMEPATH%\Documents |
| Torchlight | %AppData%\runic games\torchlight\save |
| World of Goo | %LocalAppData%\2DBoy |
| Zuma’s Revenge (This doesn’t seem to sync saved Adventure mode sessions) | %ProgramData%\Steam |
Why “Effective”? Well, you could mesh individual save folders but I prefer to keep things simple. It doesn’t hurt if one of the meshed devices doesn’t have all of the same games installed as the others.
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