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	<title>Games, Life, and Stuff &#187; hyperion</title>
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	<link>http://www.techknight.com/blog</link>
	<description>Game development and more</description>
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		<title>Hyperion part 3</title>
		<link>http://www.techknight.com/blog/2009/02/14/hyperion-part-3/</link>
		<comments>http://www.techknight.com/blog/2009/02/14/hyperion-part-3/#comments</comments>
		<pubDate>Sat, 14 Feb 2009 23:12:20 +0000</pubDate>
		<dc:creator>techknight</dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Learning]]></category>
		<category><![CDATA[3dbuzz]]></category>
		<category><![CDATA[hyperion]]></category>

		<guid isPermaLink="false">http://www.techknight.com/blog/2009/02/14/hyperion-part-3/</guid>
		<description><![CDATA[Last week I completed the Hyperion lessons, leaving me with a finished engine and basic game about rearranging some objects into the correct rooms. I worked a little on making my own original game with the engine, but in the end I wasn’t inspired. As much as I have fond memories of early text adventure [...]]]></description>
			<content:encoded><![CDATA[<p>Last week I completed the Hyperion lessons, leaving me with a finished engine and basic game about rearranging some objects into the correct rooms.</p>
<p>I worked a little on making my own original game with the engine, but in the end I wasn’t inspired. As much as I have fond memories of early text adventure games (Scott Adams’ <a href="http://www.msadams.com/downloads.htm">Adventureland</a>, Douglas Adams’ <a href="http://www.douglasadams.com/creations/infocom.html">Hitchhiker’s Guide to the Galaxy</a>), it doesn’t seem like I have anything to bring to the table. Plus I’d rather get on with the XNA lessons.</p>
<p>I added a couple of things to the engine before I finished though:</p>
<ul>
<li>Lots of command aliases like “get” or “take” instead of “pickup”</li>
<li>Directional commands are implemented differently from the way that <a href="http://www.3dbuzz.com">3D Buzz</a> guys did it</li>
<li>Partial text matching for items so that you can “drop gre” instead of “drop green ball”</li>
</ul>
<p><a href="http://www.techknight.com/blog/wp-content/uploads/2009/02/image123.png"><img style="border-bottom: 0px; border-left: 0px; display: inline; border-top: 0px; border-right: 0px" title="image" border="0" alt="image" src="http://www.techknight.com/blog/wp-content/uploads/2009/02/image-thumb121.png" width="444" height="225"></a> </p>
<p><a href="http://www.techknight.com/blog/wp-content/uploads/2009/02/image124.png"><img style="border-bottom: 0px; border-left: 0px; display: inline; border-top: 0px; border-right: 0px" title="image" border="0" alt="image" src="http://www.techknight.com/blog/wp-content/uploads/2009/02/image-thumb122.png" width="444" height="225"></a> </p>
</p>
<p>So, that’s it for Hyperion. On to the next block of lessons.</p>
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		<title>Hyperion part 2</title>
		<link>http://www.techknight.com/blog/2009/02/06/hyperion-part-2/</link>
		<comments>http://www.techknight.com/blog/2009/02/06/hyperion-part-2/#comments</comments>
		<pubDate>Fri, 06 Feb 2009 11:51:15 +0000</pubDate>
		<dc:creator>techknight</dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Learning]]></category>
		<category><![CDATA[3dbuzz]]></category>
		<category><![CDATA[hyperion]]></category>

		<guid isPermaLink="false">http://www.techknight.com/blog/2009/02/06/hyperion-part-2/</guid>
		<description><![CDATA[The Hyperion engine is now complete enough to start a game: Next up are game rules and fleshing out the rooms and items.]]></description>
			<content:encoded><![CDATA[<p>The Hyperion engine is now complete enough to start a game:</p>
<p><a href="http://www.techknight.com/blog/wp-content/uploads/2009/02/image13.png"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="image" border="0" alt="image" src="http://www.techknight.com/blog/wp-content/uploads/2009/02/image-thumb13.png" width="444" height="225"></a></p>
<p><a href="http://www.techknight.com/blog/wp-content/uploads/2009/02/image31.png"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="image" border="0" alt="image" src="http://www.techknight.com/blog/wp-content/uploads/2009/02/image3-thumb.png" width="444" height="225"></a></p>
<p><a href="http://www.techknight.com/blog/wp-content/uploads/2009/02/image61.png"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="image" border="0" alt="image" src="http://www.techknight.com/blog/wp-content/uploads/2009/02/image6-thumb.png" width="444" height="225"></a></p>
<p>Next up are game rules and fleshing out the rooms and items.</p>
]]></content:encoded>
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		<title>Hyperion</title>
		<link>http://www.techknight.com/blog/2009/02/04/hyperion/</link>
		<comments>http://www.techknight.com/blog/2009/02/04/hyperion/#comments</comments>
		<pubDate>Wed, 04 Feb 2009 12:09:54 +0000</pubDate>
		<dc:creator>techknight</dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Learning]]></category>
		<category><![CDATA[3dbuzz]]></category>
		<category><![CDATA[hyperion]]></category>

		<guid isPermaLink="false">http://www.techknight.com/blog/2009/02/04/hyperion/</guid>
		<description><![CDATA[I’ve been continuing the 3D Buzz XNA Xtreme 101 lessons before work this week… Now the “Hyperion” text adventure game engine is starting to take shape. As the methods are discussed, I like to pause the video and fill them in myself before seeing how the instructors complete them. I’m curious to know how someone [...]]]></description>
			<content:encoded><![CDATA[<p>I’ve been continuing the <a href="http://www.3dbuzz.com">3D Buzz</a> <a href="http://www.3dbuzz.com/xcart/product.php?productid=52&amp;cat=13&amp;page=1">XNA Xtreme 101</a> lessons before work this week… Now the “Hyperion” text adventure game engine is starting to take shape. As the methods are discussed, I like to pause the video and fill them in myself before seeing how the instructors complete them.</p>
<p>I’m curious to know how someone new to programming would feel at this point. This early portion of Volume 1 jumps right into development with only a small amount of whiteboarding and explanations, promising in-depth discussion later on. It seems like a good approach, giving a feel for making something “real” before trying to lecture people on the intricacies of C#.</p>
]]></content:encoded>
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