Sunday
Feb122012
ReconstructMe model creation via Kinect
2012-2-12 13:12 
I'm participating in the beta program for ReconstructMe, a real-time 3D model capture system using the Kinect. There's not really anything I can say about the beta itself, but some new models were posted to the public portion of their blog specifically for 3D printing.
So here's a quick look at the process I went through to make one of the models print-friendly, followed by a short video of the print in progress.
Model cleanup
The model is unclosed, with some holes in the top of the head in addition to the obvious hollow underside:

First I rotate the model inside of the bounding box so that "bottom" is the flattest potential surface:

Now I run the basic "fix part" tool in netfabb to get a closed model:

It's not perfect, so I decided to cut the model off at the cleanest point:

Now exported and opened in ReplicatorG:

Scaled and rotated:

Now the slicing process. It took at least two hours using the default Skeinforge 35 settings:

And finally, FIRE THE MAKERBOT!
Printing
I'm really looking forward to capturing my own 3D models. :)
in
MakerBot
MakerBot
Reader Comments (6)
[...] 360° stream using a 3D printer device. There is a write up about the making of on Derek’s blog. Check it out, it’s worth [...]
Derek, thanks for replicating Martin! I've put this wonderful piece of news online
http://reconstructme.net/2012/02/13/reconstructme-team-replicated/
Wow, this is me! Thanks for printing me, it looks really cool :)
@Martin Ankerl
I wanted to say: I look cool. ;)
How long did that take you to print out?
That one was about an hour and 20 mins, I think.