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Sunday
Feb122012

ReconstructMe model creation via Kinect



I'm participating in the beta program for ReconstructMe, a real-time 3D model capture system using the Kinect. There's not really anything I can say about the beta itself, but some new models were posted to the public portion of their blog specifically for 3D printing.

So here's a quick look at the process I went through to make one of the models print-friendly, followed by a short video of the print in progress.

Model cleanup

The model is unclosed, with some holes in the top of the head in addition to the obvious hollow underside:



First I rotate the model inside of the bounding box so that "bottom" is the flattest potential surface:



Now I run the basic "fix part" tool in netfabb to get a closed model:



It's not perfect, so I decided to cut the model off at the cleanest point:



Now exported and opened in ReplicatorG:



Scaled and rotated:



Now the slicing process. It took at least two hours using the default Skeinforge 35 settings:



And finally, FIRE THE MAKERBOT!

Printing



I'm really looking forward to capturing my own 3D models. :)

Reader Comments (6)

[...] 360° stream using a 3D printer device. There is a write up about the making of on Derek’s blog. Check it out, it’s worth [...]

Derek, thanks for replicating Martin! I've put this wonderful piece of news online

http://reconstructme.net/2012/02/13/reconstructme-team-replicated/

2012-2-13 0:59 | Unregistered CommenterChristoph Heindl

Wow, this is me! Thanks for printing me, it looks really cool :)

2012-2-13 3:1 | Unregistered CommenterMartin Ankerl

@Martin Ankerl
I wanted to say: I look cool. ;)

2012-2-13 6:30 | Unregistered CommenterMartin Ankerl

How long did that take you to print out?

2012-2-27 10:15 | Unregistered CommenterSteven

That one was about an hour and 20 mins, I think.

2012-2-27 10:22 | Unregistered Commentertechknight

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