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Saturday
Nov072009

How to simulate Valve's Steam Cloud with Live Mesh (Updated)

Valve recently announced that their Steamworks SDK would include a feature called Steam Cloud in a future update. What Steam Cloud does is implement my own most-wanted feature - a way to keep saved games in sync across multiple PCs. (At one point I even thought I would write my own software, registering steamsync.com.)

In any event, it's unlikely that Steam Cloud will be back-ported to many (if any) existing titles on Steam. That means I still need a solution for keeping my Peggle save file in sync between my desktop and laptops. :)

So if you're a Live Mesh user, here's how keep some of your PopCap Games save files in sync on Windows Vista:






























































Amazing Adventures: The Lost Tomb%ProgramData%\SteamPopCapv1005
Bookworm Deluxe%ProgramData%\Steam
Bookworm Adventures Deluxe%ProgramData%\Steam
Bookworm Adventures Volume 2%ProgramData%\Steam
Braid%AppData%\Braid
Mystery P.I. - The Lottery Ticket%ProgramData%\SpinTop Games
Mystery P.I. - The Vegas Heist%ProgramData%\SpinTop Games
Peggle Deluxe%ProgramData%\Steam
Peggle Extreme%ProgramData%\Steam
Peggle Nights%ProgramData%\Steam
Plants vs. Zombies%ProgramData%\Steam
Puzzle Quest%HOMEPATH%\Documents
Torchlight%AppData%\runic games\torchlight\save
World of Goo%LocalAppData%\2DBoy
Zuma’s Revenge (This doesn’t seem to sync saved Adventure mode sessions)%ProgramData%\Steam

Why "Effective"? Well, you could mesh individual save folders but I prefer to keep things simple. It doesn't hurt if one of the meshed devices doesn't have all of the same games installed as the others.

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