Home > Uncategorized > How to simulate Valve’s Steam Cloud with Live Mesh (Updated)

How to simulate Valve’s Steam Cloud with Live Mesh (Updated)

November 7th, 2009

Valve recently announced that their Steamworks SDK would include a feature called Steam Cloud in a future update. What Steam Cloud does is implement my own most-wanted feature – a way to keep saved games in sync across multiple PCs. (At one point I even thought I would write my own software, registering steamsync.com.)

In any event, it’s unlikely that Steam Cloud will be back-ported to many (if any) existing titles on Steam. That means I still need a solution for keeping my Peggle save file in sync between my desktop and laptops. :)

So if you’re a Live Mesh user, here’s how keep some of your PopCap Games save files in sync on Windows Vista:

Amazing Adventures: The Lost Tomb %ProgramData%\SteamPopCapv1005
Bookworm Deluxe %ProgramData%\Steam
Bookworm Adventures Deluxe %ProgramData%\Steam
Bookworm Adventures Volume 2 %ProgramData%\Steam
Braid %AppData%\Braid
Mystery P.I. – The Lottery Ticket %ProgramData%\SpinTop Games
Mystery P.I. – The Vegas Heist %ProgramData%\SpinTop Games
Peggle Deluxe %ProgramData%\Steam
Peggle Extreme %ProgramData%\Steam
Peggle Nights %ProgramData%\Steam
Plants vs. Zombies %ProgramData%\Steam
Puzzle Quest %HOMEPATH%\Documents
Torchlight %AppData%\runic games\torchlight\save
World of Goo %LocalAppData%\2DBoy
Zuma’s Revenge (This doesn’t seem to sync saved Adventure mode sessions) %ProgramData%\Steam

Why “Effective”? Well, you could mesh individual save folders but I prefer to keep things simple. It doesn’t hurt if one of the meshed devices doesn’t have all of the same games installed as the others.

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