Cannon III
March 1st, 2009
Cannon III is complete. Just as Cannon II borrowed a lot from Cannon I, this game reuses code from Cannon II except now we’re using the XNA framework. The assets file provided by 3D Buzz contained some enhanced graphics labelled XNA, so I used those instead of the boring default sprites.
Here’s a video of Cannon III in action:
That wraps up XNA Xtreme 101 Volume 1. Before I move on to Volume 2, I’m going to make my own final version of the Cannon game. Probably with new graphics, sound support, and Xbox 360 gamepad support. I’d also like to fix the issue with CheckFire() being called too quickly – which is causing the projectile to be fired on BeginGame() and ResetTarget().