Cannon II
February 22nd, 2009
Cannon II is done now. It’s pretty much Cannon I, except using a (mostly) proper game loop and custom classes.
For fun I’ve changed the graphics and added sound effects using SoundPlayer from System.Media. I used a tool called sfxr to randomly create the sounds:
The graphical changes are the very worst in programmer art, but what the hell… Here it is in action:
Also, while I was looking for something else, I came across this tool for generating animated explosion sprites: Explosion Generator. Might be useful later.