Cannon I

February 19th, 2009

For the second game project in 3D Buzz XNA Xtreme 101 we’re writing a simple target-shooting game called Cannon. From a single initial design, the game will be implemented three times. First as a basic WinForms application, then as a more complex one with custom objects, and finally as an XNA framework game.

The mechanics of the first implementation are complete, with the rest of the gameplay to come in the next lesson.

The objects in Cannon I are PictureBoxes loaded up with some simple graphics supplied by 3D Buzz. Here is the player ship firing on the moving target:

image

techknight Game Development, Learning ,

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