Hyperion part 3
February 14th, 2009
Last week I completed the Hyperion lessons, leaving me with a finished engine and basic game about rearranging some objects into the correct rooms.
I worked a little on making my own original game with the engine, but in the end I wasn’t inspired. As much as I have fond memories of early text adventure games (Scott Adams’ Adventureland, Douglas Adams’ Hitchhiker’s Guide to the Galaxy), it doesn’t seem like I have anything to bring to the table. Plus I’d rather get on with the XNA lessons.
I added a couple of things to the engine before I finished though:
- Lots of command aliases like “get” or “take” instead of “pickup”
- Directional commands are implemented differently from the way that 3D Buzz guys did it
- Partial text matching for items so that you can “drop gre” instead of “drop green ball”
So, that’s it for Hyperion. On to the next block of lessons.